HALCON Reference Manual 10.0.2
Table of Contents / Transformations / 3D Transformations ClassesClassesClasses | | | Operators

hom_mat3d_rotateT_hom_mat3d_rotatehom_mat3d_rotateHomMat3dRotateHomMat3dRotate (Operator)

Name

hom_mat3d_rotateT_hom_mat3d_rotatehom_mat3d_rotateHomMat3dRotateHomMat3dRotate — Add a rotation to a homogeneous 3D transformation matrix.

Signature

hom_mat3d_rotate( : : HomMat3D, Phi, Axis, Px, Py, Pz : HomMat3DRotate)

Herror T_hom_mat3d_rotate(const Htuple HomMat3D, const Htuple Phi, const Htuple Axis, const Htuple Px, const Htuple Py, const Htuple Pz, Htuple* HomMat3DRotate)

Herror hom_mat3d_rotate(const HTuple& HomMat3D, const HTuple& Phi, const HTuple& Axis, const HTuple& Px, const HTuple& Py, const HTuple& Pz, HTuple* HomMat3DRotate)

void HOperatorSetX.HomMat3dRotate(
[in] VARIANT HomMat3d, [in] VARIANT Phi, [in] VARIANT Axis, [in] VARIANT Px, [in] VARIANT Py, [in] VARIANT Pz, [out] VARIANT* HomMat3dRotate)

IHHomMat3DX* HHomMat3DX.HomMat3dRotate(
[in] VARIANT Phi, [in] VARIANT Axis, [in] VARIANT Px, [in] VARIANT Py, [in] VARIANT Pz)

static void HOperatorSet.HomMat3dRotate(HTuple homMat3D, HTuple phi, HTuple axis, HTuple px, HTuple py, HTuple pz, out HTuple homMat3DRotate)

HHomMat3D HHomMat3D.HomMat3dRotate(HTuple phi, HTuple axis, HTuple px, HTuple py, HTuple pz)

HHomMat3D HHomMat3D.HomMat3dRotate(double phi, string axis, double px, double py, double pz)

Description

hom_mat3d_rotatehom_mat3d_rotatehom_mat3d_rotateHomMat3dRotateHomMat3dRotate adds a rotation by the angle PhiPhiPhiPhiphi around the axis passed in the parameter AxisAxisAxisAxisaxis to the homogeneous 3D transformation matrix HomMat3DHomMat3DHomMat3DHomMat3DhomMat3D and returns the resulting matrix in HomMat3DRotateHomMat3DRotateHomMat3DRotateHomMat3DRotatehomMat3DRotate. The axis can by specified by passing the strings 'x', 'y', or 'z', or by passing a vector [x,y,z] as a tuple.

The rotation is decribed by a 3x3 rotation matrix R. It is performed relative to the global (i.e., fixed) coordinate system; this corresponds to the following chain of transformation matrices:

Axis = 'x':

                   /        0 \                     / 1    0         0     \
  HomMat3DRotate = |  Rx    0 | * HomMat3D     Rx = | 0 cos(Phi) -sin(Phi) |
                   |        0 |                     \ 0 sin(Phi)  cos(Phi) /
                   \ 0 0 0  1 /

Axis = 'y':

                   /        0 \                     /  cos(Phi) 0 sin(Phi) \
  HomMat3DRotate = |  Ry    0 | * HomMat3D     Ry = |     0     1    0     |
                   |        0 |                     \ -sin(Phi) 0 cos(Phi) /
                   \ 0 0 0  1 /

Axis = 'z':

                   /        0 \                     / cos(Phi) -sin(Phi) 0 \
  HomMat3DRotate = |  Rz    0 | * HomMat3D     Rz = | sin(Phi)  cos(Phi) 0 |
                   |        0 |                     \    0         0     1 /
                   \ 0 0 0  1 /

Axis = [x,y,z]:

                   /        0 \
  HomMat3DRotate = |  Ra    0 | * HomMat3D
                   |        0 |
                   \ 0 0 0  1 /

                       T                  T
               Ra = u*u + cos(Phi)*( I-u*u ) + sin(Phi)*S

                      AxisAxisAxisAxisaxis       / x' \
               u  = --------  =  | y' |
                    ||AxisAxisAxisAxisaxis||     \ z' /

                   / 1 0 0 \         /  0  -z'  y' \
               I = | 0 1 0 |     S = |  z'  0  -x' |
                   \ 0 0 1 /         \ -y'  x'  0  /

The point (PxPxPxPxpx,PyPyPyPypy,PzPzPzPzpz) is the fixed point of the transformation, i.e., this point remains unchanged when transformed using HomMat3DRotateHomMat3DRotateHomMat3DRotateHomMat3DRotatehomMat3DRotate. To obtain this behavior, first a translation is added to the input transformation matrix that moves the fixed point onto the origin of the global coordinate system. Then, the rotation is added, and finally a translation that moves the fixed point back to its original position. This corresponds to the following chain of transformations:

                   / 1 0 0 +Px \   /        0 \   / 1 0 0 -Px \
  HomMat3DRotate = | 0 1 0 +Py | * |   R    0 | * | 0 1 0 -Py | * HomMat3D
                   | 0 0 1 +Pz |   |        0 |   | 0 0 1 -Pz |
                   \ 0 0 0  1  /   \ 0 0 0  1 /   \ 0 0 0  1  /

To perform the transformation in the local coordinate system, i.e., the one described by HomMat3DHomMat3DHomMat3DHomMat3DhomMat3D, use hom_mat3d_rotate_localhom_mat3d_rotate_localhom_mat3d_rotate_localHomMat3dRotateLocalHomMat3dRotateLocal.

Attention

Note that homogeneous matrices are stored row-by-row as a tuple; the last row is not stored because it is identical for all homogeneous matrices that describe an affine transformation. For example, the homogeneous matrix

    / ra rb rc td \
    | re rf rg th |
    | ri rj rk tl |
    \ 0  0  0  1  /

is stored as the tuple [ra, rb, rc, td, re, rf, rg, th, ri, rj, rk, tl].

Parallelization

Parameters

HomMat3DHomMat3DHomMat3DHomMat3DhomMat3D (input_control)  hom_mat3d-array HHomMat3D, HTupleHTupleHHomMat3DX, VARIANTHtuple (real) (double) (double) (double) (double)

Input transformation matrix.

PhiPhiPhiPhiphi (input_control)  angle.rad HTupleHTupleVARIANTHtuple (real / integer) (double / int / long) (double / Hlong) (double / Hlong) (double / Hlong)

Rotation angle.

Default value: 0.78

Suggested values: 0.1, 0.2, 0.3, 0.4, 0.78, 1.57, 3.14

Typical range of values: 0 ≤ Phi Phi Phi Phi phi ≤ 6.28318530718

AxisAxisAxisAxisaxis (input_control)  string(-array) HTupleHTupleVARIANTHtuple (string / real / integer) (string / double / int / long) (char* / double / Hlong) (BSTR / double / Hlong) (char* / double / Hlong)

Axis, to be rotated around.

Default value: 'x' "x" "x" "x" "x"

Suggested values: 'x'"x""x""x""x", 'y'"y""y""y""y", 'z'"z""z""z""z"

PxPxPxPxpx (input_control)  point3d.x HTupleHTupleVARIANTHtuple (real / integer) (double / int / long) (double / Hlong) (double / Hlong) (double / Hlong)

Fixed point of the transformation (x coordinate).

Default value: 0

Suggested values: 0, 16, 32, 64, 128, 256, 512, 1024

PyPyPyPypy (input_control)  point3d.y HTupleHTupleVARIANTHtuple (real / integer) (double / int / long) (double / Hlong) (double / Hlong) (double / Hlong)

Fixed point of the transformation (y coordinate).

Default value: 0

Suggested values: 0, 16, 32, 64, 128, 256, 512, 1024

PzPzPzPzpz (input_control)  point3d.z HTupleHTupleVARIANTHtuple (real / integer) (double / int / long) (double / Hlong) (double / Hlong) (double / Hlong)

Fixed point of the transformation (z coordinate).

Default value: 0

Suggested values: 0, 16, 32, 64, 128, 256, 512, 1024

HomMat3DRotateHomMat3DRotateHomMat3DRotateHomMat3DRotatehomMat3DRotate (output_control)  hom_mat3d-array HHomMat3D, HTupleHTupleHHomMat3DX, VARIANTHtuple (real) (double) (double) (double) (double)

Output transformation matrix.

Result

If the parameters are valid, the operator hom_mat3d_rotatehom_mat3d_rotatehom_mat3d_rotateHomMat3dRotateHomMat3dRotate returns 2 (H_MSG_TRUE). If necessary, an exception is raised.

Possible Predecessors

hom_mat3d_identityhom_mat3d_identityhom_mat3d_identityHomMat3dIdentityHomMat3dIdentity, hom_mat3d_translatehom_mat3d_translatehom_mat3d_translateHomMat3dTranslateHomMat3dTranslate, hom_mat3d_scalehom_mat3d_scalehom_mat3d_scaleHomMat3dScaleHomMat3dScale, hom_mat3d_rotatehom_mat3d_rotatehom_mat3d_rotateHomMat3dRotateHomMat3dRotate

Possible Successors

hom_mat3d_translatehom_mat3d_translatehom_mat3d_translateHomMat3dTranslateHomMat3dTranslate, hom_mat3d_scalehom_mat3d_scalehom_mat3d_scaleHomMat3dScaleHomMat3dScale, hom_mat3d_rotatehom_mat3d_rotatehom_mat3d_rotateHomMat3dRotateHomMat3dRotate

See also

hom_mat3d_inverthom_mat3d_inverthom_mat3d_invertHomMat3dInvertHomMat3dInvert, hom_mat3d_identityhom_mat3d_identityhom_mat3d_identityHomMat3dIdentityHomMat3dIdentity, hom_mat3d_rotate_localhom_mat3d_rotate_localhom_mat3d_rotate_localHomMat3dRotateLocalHomMat3dRotateLocal, pose_to_hom_mat3dpose_to_hom_mat3dpose_to_hom_mat3dPoseToHomMat3dPoseToHomMat3d, hom_mat3d_to_posehom_mat3d_to_posehom_mat3d_to_poseHomMat3dToPoseHomMat3dToPose, hom_mat3d_composehom_mat3d_composehom_mat3d_composeHomMat3dComposeHomMat3dCompose

Module

Foundation


Table of Contents / Transformations / 3D Transformations ClassesClassesClasses | | | Operators
HALCON Reference Manual 10.0.2 Copyright © 1996-2011 MVTec Software GmbH