concat_obj — Concatenate two iconic object tuples.
concat_obj concatenates the two tuples of iconic objects Objects1 and Objects2 into a new object tuple ObjectsConcat. Hence, this tuple contains all the objects of the two input tuples:
ObjectsConcat = [Objects1,Objects2]
In ObjectsConcat the objects of Objects1 are stored first, followed by the objects of Objects2. The order of the objects is preserved. As usual, only the objects are copied, and not the corresponding images and regions, i.e., no new memory is allocated. concat_obj is designed especially for HALCON/C. In languages like C++ it is not needed.
concat_obj should not be confused with union1 or union2, in which regions are merged, i.e., in which the number of objects is modified.
concat_obj can be used to concatenate objects of different image object types (e.g., images and XLD contours) into a single object. This is only recommended if it is necessary to accumulate in a single object variable, for example, the results of an image processing sequence. It should be noted that the only operators that can handle such object tuples of mixed type are concat_obj, copy_obj, select_obj, and disp_obj. For technical reasons, object tuples of mixed type must not be created in HDevelop.
Object tuple 1.
Object tuple 2.
/* generate a tuple of a circle and a rectangle */ gen_circle(&Circle,200.0,400.0,23.0); gen_rectangle1(&Rectangle,23.0,44.0,203.0,201.0); concat_obj(Circle,Rectangle,&CirclAndRectangle); clear_obj(Circle); clear_obj(Rectangle); disp_region(CircleAndRectangle,WindowHandle);
Runtime complexity: O(|Objects1| + |Objects2|);
Memory complexity of the result objects: O(|Objects1| + |Objects2|)
concat_obj returns 2 (H_MSG_TRUE) if all objects are contained in the HALCON database. If the input is empty the behavior can be set via set_system(::'no_object_result',<Result>:). If necessary, an exception is raised.
count_obj, copy_obj, select_obj, disp_obj