send_xld — Send an XLD object over a socket connection.
send_xld sends an XLD object over the socket connection determined by Socket. The receiving HALCON process must call receive_xld to read the XLD object from the socket.
XLD object to be sent.
* Process 1 dev_set_colored (12) open_socket_accept (3000, , , AcceptingSocket) socket_accept_connect (AcceptingSocket, 'true', Socket) receive_image (Image, Socket) edges_sub_pix (Image, Edges, 'canny', 1.5, 20, 40) send_xld (Edges, Socket) receive_xld (Polygons, Socket) split_contours_xld (Polygons, Contours, 'polygon', 1, 5) gen_parallels_xld (Polygons, Parallels, 10, 30, 0.15, 'true') send_xld (Parallels, Socket) receive_xld (ModParallels, Socket) receive_xld (ExtParallels, Socket) stop () close_socket (Socket) close_socket (AcceptingSocket) * Process 2 dev_set_colored (12) open_socket_connect ('localhost', 3000, , , Socket) read_image (Image, 'mreut') send_image (Image, Socket) receive_xld (Edges, Socket) gen_polygons_xld (Edges, Polygons, 'ramer', 2) send_xld (Polygons, Socket) split_contours_xld (Polygons, Contours, 'polygon', 1, 5) receive_xld (Parallels, Socket) mod_parallels_xld (Parallels, Image, ModParallels, ExtParallels, \ 0.4, 160, 220, 10) send_xld (ModParallels, Socket) send_xld (ExtParallels, Socket) stop () close_socket (Socket)
receive_xld, send_image, receive_image, send_region, receive_region, send_tuple, receive_tuple, get_next_socket_data_type