Name
projective_trans_hom_point_3dT_projective_trans_hom_point_3dProjectiveTransHomPoint3dprojective_trans_hom_point_3dProjectiveTransHomPoint3dProjectiveTransHomPoint3d — Projiziert einen homogenen 3D-Punkt mittels einer projektiven
Transformationsmatrix.
Herror T_projective_trans_hom_point_3d(const Htuple HomMat3D, const Htuple Px, const Htuple Py, const Htuple Pz, const Htuple Pw, Htuple* Qx, Htuple* Qy, Htuple* Qz, Htuple* Qw)
Herror projective_trans_hom_point_3d(const HTuple& HomMat3D, const HTuple& Px, const HTuple& Py, const HTuple& Pz, const HTuple& Pw, double* Qx, double* Qy, double* Qz, double* Qw)
Herror projective_trans_hom_point_3d(const HTuple& HomMat3D, const HTuple& Px, const HTuple& Py, const HTuple& Pz, const HTuple& Pw, HTuple* Qx, HTuple* Qy, HTuple* Qz, HTuple* Qw)
void ProjectiveTransHomPoint3d(const HTuple& HomMat3D, const HTuple& Px, const HTuple& Py, const HTuple& Pz, const HTuple& Pw, HTuple* Qx, HTuple* Qy, HTuple* Qz, HTuple* Qw)
HTuple HHomMat3D::ProjectiveTransHomPoint3d(const HTuple& Px, const HTuple& Py, const HTuple& Pz, const HTuple& Pw, HTuple* Qy, HTuple* Qz, HTuple* Qw) const
double HHomMat3D::ProjectiveTransHomPoint3d(double Px, double Py, double Pz, double Pw, double* Qy, double* Qz, double* Qw) const
void HOperatorSetX.ProjectiveTransHomPoint3d(
[in] VARIANT HomMat3d, [in] VARIANT Px, [in] VARIANT Py, [in] VARIANT Pz, [in] VARIANT Pw, [out] VARIANT* Qx, [out] VARIANT* Qy, [out] VARIANT* Qz, [out] VARIANT* Qw)
VARIANT HHomMat3DX.ProjectiveTransHomPoint3d(
[in] VARIANT Px, [in] VARIANT Py, [in] VARIANT Pz, [in] VARIANT Pw, [out] VARIANT* Qy, [out] VARIANT* Qz, [out] VARIANT* Qw)
static void HOperatorSet.ProjectiveTransHomPoint3d(HTuple homMat3D, HTuple px, HTuple py, HTuple pz, HTuple pw, out HTuple qx, out HTuple qy, out HTuple qz, out HTuple qw)
HTuple HHomMat3D.ProjectiveTransHomPoint3d(HTuple px, HTuple py, HTuple pz, HTuple pw, out HTuple qy, out HTuple qz, out HTuple qw)
double HHomMat3D.ProjectiveTransHomPoint3d(double px, double py, double pz, double pw, out double qy, out double qz, out double qw)
projective_trans_hom_point_3dprojective_trans_hom_point_3dProjectiveTransHomPoint3dprojective_trans_hom_point_3dProjectiveTransHomPoint3dProjectiveTransHomPoint3d wendet die homogene projektive
Transformationsmatrix HomMat3DHomMat3DHomMat3DHomMat3DHomMat3DhomMat3D auf alle homogenen
Eingabepunkte (PxPxPxPxPxpx,PyPyPyPyPypy,PzPzPzPzPzpz,PwPwPwPwPwpw) an
und liefert ein Tupel von homogenen Ergebnispunkten
(QxQxQxQxQxqx,QyQyQyQyQyqy,QzQzQzQzQzqz,QwQwQwQwQwqw) zurück. Die
Transformation wird durch eine homogene Transformationsmatrix
beschrieben, die in HomMat3DHomMat3DHomMat3DHomMat3DHomMat3DhomMat3D übergeben wird. Dies
entspricht der folgenden Gleichung (Ein- und Ausgabepunkte als
homogene Vektoren dargestellt):
Um die homogenen Koordinaten in euklidische Koordinaten zu
transformieren, muss durch QwQwQwQwQwqw geteilt werden:
Dies kann direkt mit projective_trans_point_3dprojective_trans_point_3dProjectiveTransPoint3dprojective_trans_point_3dProjectiveTransPoint3dProjectiveTransPoint3d erreicht
werden. Daher ist projective_trans_hom_point_3dprojective_trans_hom_point_3dProjectiveTransHomPoint3dprojective_trans_hom_point_3dProjectiveTransHomPoint3dProjectiveTransHomPoint3d
hauptsächlich in Situationen nützlich, in denen die Ergebinspunkte
in der unendlich fernen Ebene liegen können, d.h. QwQwQwQwQwqw = 0
besitzen können, und somit die obige Division nicht ausgeführt
werden kann.
- Multithreading-Typ: reentrant (läuft parallel zu nicht-exklusiven Operatoren).
- Multithreading-Bereich: global (kann von jedem Thread aufgerufen werden).
- Wird ohne Parallelisierung verarbeitet.
Homogene projektive Transformationsmatrix.
PxPxPxPxPxpx (input_control) number(-array) → HTupleHTupleHTupleVARIANTHtuple (real / integer) (double / int / long) (double / Hlong) (double / Hlong) (double / Hlong) (double / Hlong)
Eingabepunkt (x-Koordinate).
PyPyPyPyPypy (input_control) number(-array) → HTupleHTupleHTupleVARIANTHtuple (real / integer) (double / int / long) (double / Hlong) (double / Hlong) (double / Hlong) (double / Hlong)
Eingabepunkt (y-Koordinate).
PzPzPzPzPzpz (input_control) number(-array) → HTupleHTupleHTupleVARIANTHtuple (real / integer) (double / int / long) (double / Hlong) (double / Hlong) (double / Hlong) (double / Hlong)
Eingabepunkt (z-Koordinate).
PwPwPwPwPwpw (input_control) number(-array) → HTupleHTupleHTupleVARIANTHtuple (real / integer) (double / int / long) (double / Hlong) (double / Hlong) (double / Hlong) (double / Hlong)
Eingabepunkt (w-Koordinate).
QxQxQxQxQxqx (output_control) number(-array) → HTupleHTupleHTupleVARIANTHtuple (real) (double) (double) (double) (double) (double)
Ausgabepunkt (x-Koordinate).
QyQyQyQyQyqy (output_control) number(-array) → HTupleHTupleHTupleVARIANTHtuple (real) (double) (double) (double) (double) (double)
Ausgabepunkt (y-Koordinate).
QzQzQzQzQzqz (output_control) number(-array) → HTupleHTupleHTupleVARIANTHtuple (real) (double) (double) (double) (double) (double)
Ausgabepunkt (z-Koordinate).
QwQwQwQwQwqw (output_control) number(-array) → HTupleHTupleHTupleVARIANTHtuple (real) (double) (double) (double) (double) (double)
Ausgabepunkt (w-Koordinate).
vector_to_hom_mat3dvector_to_hom_mat3dVectorToHomMat3dvector_to_hom_mat3dVectorToHomMat3dVectorToHomMat3d
projective_trans_point_3dprojective_trans_point_3dProjectiveTransPoint3dprojective_trans_point_3dProjectiveTransPoint3dProjectiveTransPoint3d
Foundation