clear_scene_3d — Delete a 3D scene and free all allocated memory.
clear_scene_3d( : : Scene3D : )
clear_scene_3d deletes the 3D scene
This operator modifies the state of the following input parameter:
During execution of this operator, access to the value of this parameter must be synchronized if it is used across multiple threads.
Scene3D(input_control, state is modified) scene_3d(-array)
Handle of the 3D scene.
clear_scene_3d returns 2 (H_MSG_TRUE) if the scene was valid and could
be deleted. If necessary, an exception is raised.