clear_scene_3dT_clear_scene_3dClearScene3dClearScene3dclear_scene_3d (Operator)

Name

clear_scene_3dT_clear_scene_3dClearScene3dClearScene3dclear_scene_3d — Delete a 3D scene and free all allocated memory.

Signature

clear_scene_3d( : : Scene3D : )

Herror T_clear_scene_3d(const Htuple Scene3D)

void ClearScene3d(const HTuple& Scene3D)

static void HScene3D::ClearScene3d(const HScene3DArray& Scene3D)

void HScene3D::ClearScene3d() const

static void HOperatorSet.ClearScene3d(HTuple scene3D)

static void HScene3D.ClearScene3d(HScene3D[] scene3D)

void HScene3D.ClearScene3d()

def clear_scene_3d(scene_3d: MaybeSequence[HHandle]) -> None

Description

clear_scene_3dclear_scene_3dClearScene3dClearScene3dClearScene3dclear_scene_3d deletes the 3D scene Scene3DScene3DScene3DScene3Dscene3Dscene_3d.

Execution Information

This operator modifies the state of the following input parameter:

During execution of this operator, access to the value of this parameter must be synchronized if it is used across multiple threads.

Parameters

Scene3DScene3DScene3DScene3Dscene3Dscene_3d (input_control, state is modified)  scene_3d(-array) HScene3D, HTupleMaybeSequence[HHandle]HTupleHtuple (handle) (IntPtr) (HHandle) (handle)

Handle of the 3D scene.

Result

clear_scene_3dclear_scene_3dClearScene3dClearScene3dClearScene3dclear_scene_3d returns TRUE if the scene was valid and could be deleted. If necessary, an exception is raised.

Possible Predecessors

display_scene_3ddisplay_scene_3dDisplayScene3dDisplayScene3dDisplayScene3ddisplay_scene_3d

Module

3D Metrology