sp_distributionT_sp_distributionSpDistributionSpDistributionsp_distribution (Operator)
Name
sp_distributionT_sp_distributionSpDistributionSpDistributionsp_distribution
— Generate a salt-and-pepper noise distribution.
Signature
Description
sp_distributionsp_distributionSpDistributionSpDistributionSpDistributionsp_distribution
generates a noise distribution with the
values 0 and 255. The parameters PercentSaltPercentSaltPercentSaltPercentSaltpercentSaltpercent_salt
and
PercentPepperPercentPepperPercentPepperPercentPepperpercentPepperpercent_pepper
determine the percentage of white and black
noise pixels, respectively. The sum of these parameters must be
smaller than 100. Usually, the result DistributionDistributionDistributionDistributiondistributiondistribution
is
used as input for the operator add_noise_distributionadd_noise_distributionAddNoiseDistributionAddNoiseDistributionAddNoiseDistributionadd_noise_distribution
.
Execution Information
- Multithreading type: reentrant (runs in parallel with non-exclusive operators).
- Multithreading scope: global (may be called from any thread).
- Processed without parallelization.
Parameters
PercentSaltPercentSaltPercentSaltPercentSaltpercentSaltpercent_salt
(input_control) number →
HTupleUnion[float, int]HTupleHtuple (real / integer) (double / int / long) (double / Hlong) (double / Hlong)
Percentage of salt (white noise pixels).
Default value: 5.0
Suggested values: 1.0, 2.0, 5.0, 7.0, 10.0, 15.0, 20.0, 30.0
Typical range of values: 0.0
≤
PercentSalt
PercentSalt
PercentSalt
PercentSalt
percentSalt
percent_salt
≤
100.0
Minimum increment: 0.1
Recommended increment: 1.0
Restriction: PercentSalt + PercentPepper <= 100
PercentPepperPercentPepperPercentPepperPercentPepperpercentPepperpercent_pepper
(input_control) number →
HTupleUnion[float, int]HTupleHtuple (real / integer) (double / int / long) (double / Hlong) (double / Hlong)
Percentage of pepper (black noise pixels).
Default value: 5.0
Suggested values: 1.0, 2.0, 5.0, 7.0, 10.0, 15.0, 20.0, 30.0
Typical range of values: 0.0
≤
PercentPepper
PercentPepper
PercentPepper
PercentPepper
percentPepper
percent_pepper
≤
100.0
Minimum increment: 0.1
Recommended increment: 1.0
Restriction: PercentSalt + PercentPepper <= 100
DistributionDistributionDistributionDistributiondistributiondistribution
(output_control) distribution.values-array →
HTupleSequence[float]HTupleHtuple (real) (double) (double) (double)
Resulting noise distribution.
Number of elements: 513
Example (HDevelop)
read_image(Image,'fabrik')
dev_display (Image)
sp_distribution(30,30,Dist)
add_noise_distribution(Image,ImageNoise,Dist)
dev_display (ImageNoise)
Example (C)
read_image(&Image,"fabrik");
disp_image(Image,WindowHandle);
create_tuple(&PerSalt,1);
set_d(PerSalt,30.0,0);
create_tuple(&PerPepper,1);
set_d(PerPepper,30.0,0);
T_sp_distribution(PerSalt,PerPepper,&Dist);
T_add_noise_distribution(Image,&ImageNoise,Dist);
disp_image(ImageNoise,WindowHandle);
Example (HDevelop)
read_image(Image,'fabrik')
dev_display (Image)
sp_distribution(30,30,Dist)
add_noise_distribution(Image,ImageNoise,Dist)
dev_display (ImageNoise)
Example (HDevelop)
read_image(Image,'fabrik')
dev_display (Image)
sp_distribution(30,30,Dist)
add_noise_distribution(Image,ImageNoise,Dist)
dev_display (ImageNoise)
Example (HDevelop)
read_image(Image,'fabrik')
dev_display (Image)
sp_distribution(30,30,Dist)
add_noise_distribution(Image,ImageNoise,Dist)
dev_display (ImageNoise)
Possible Successors
add_noise_distributionadd_noise_distributionAddNoiseDistributionAddNoiseDistributionAddNoiseDistributionadd_noise_distribution
Alternatives
gauss_distributiongauss_distributionGaussDistributionGaussDistributionGaussDistributiongauss_distribution
,
noise_distribution_meannoise_distribution_meanNoiseDistributionMeanNoiseDistributionMeanNoiseDistributionMeannoise_distribution_mean
See also
gauss_distributiongauss_distributionGaussDistributionGaussDistributionGaussDistributiongauss_distribution
,
noise_distribution_meannoise_distribution_meanNoiseDistributionMeanNoiseDistributionMeanNoiseDistributionMeannoise_distribution_mean
,
add_noise_whiteadd_noise_whiteAddNoiseWhiteAddNoiseWhiteAddNoiseWhiteadd_noise_white
Module
Foundation