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remove_scene_3d_lightremove_scene_3d_lightRemoveScene3dLightremove_scene_3d_lightRemoveScene3dLightRemoveScene3dLight (Operator)

Name

remove_scene_3d_lightremove_scene_3d_lightRemoveScene3dLightremove_scene_3d_lightRemoveScene3dLightRemoveScene3dLight — Entfernen einer Lichtquelle aus einer 3D-Szene.

Signatur

remove_scene_3d_light( : : Scene3D, LightIndex : )

Herror remove_scene_3d_light(const Hlong Scene3D, const Hlong LightIndex)

Herror T_remove_scene_3d_light(const Htuple Scene3D, const Htuple LightIndex)

Herror remove_scene_3d_light(const HTuple& Scene3D, const HTuple& LightIndex)

void HScene3D::RemoveScene3dLight(const HTuple& LightIndex) const

void RemoveScene3dLight(const HTuple& Scene3D, const HTuple& LightIndex)

void HScene3D::RemoveScene3dLight(Hlong LightIndex) const

void HOperatorSetX.RemoveScene3dLight(
[in] VARIANT Scene3D, [in] VARIANT LightIndex)

void HScene3DX.RemoveScene3dLight([in] Hlong LightIndex)

static void HOperatorSet.RemoveScene3dLight(HTuple scene3D, HTuple lightIndex)

void HScene3D.RemoveScene3dLight(int lightIndex)

Beschreibung

remove_scene_3d_lightremove_scene_3d_lightRemoveScene3dLightremove_scene_3d_lightRemoveScene3dLightRemoveScene3dLight entfernt in zukünftigen Versionen die Lichtquelle LightIndexLightIndexLightIndexLightIndexLightIndexlightIndex aus der 3D-Szene Scene3DScene3DScene3DScene3DScene3Dscene3D. Momentan wird nur eine Lichtquelle unterstützt

Parallelisierung

Parameter

Scene3DScene3DScene3DScene3DScene3Dscene3D (input_control)  scene_3d HScene3D, HTupleHTupleHScene3D, HTupleHScene3DX, VARIANTHtuple (integer) (IntPtr) (Hlong) (Hlong) (Hlong) (Hlong)

Handle der 3D-Szene.

LightIndexLightIndexLightIndexLightIndexLightIndexlightIndex (input_control)  integer HTupleHTupleHTupleVARIANTHtuple (integer) (int / long) (Hlong) (Hlong) (Hlong) (Hlong)

Index der zu entfernenden Lichtquelle.

Ergebnis

Sind die Parameterwerte korrekt, dann liefert remove_scene_3d_lightremove_scene_3d_lightRemoveScene3dLightremove_scene_3d_lightRemoveScene3dLightRemoveScene3dLight den Wert 2 (H_MSG_TRUE). Gegebenenfalls wird eine Fehlerbehandlung durchgeführt.

Siehe auch

add_scene_3d_lightadd_scene_3d_lightAddScene3dLightadd_scene_3d_lightAddScene3dLightAddScene3dLight

Modul

3D Metrology


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