hom_mat3d_rotate_local — Add a rotation to a homogeneous 3D transformation matrix.
hom_mat3d_rotate_local adds a rotation by the angle Phi around the axis passed in the parameter Axis to the homogeneous 3D transformation matrix HomMat3D and returns the resulting matrix in HomMat3DRotate. The axis can be specified by passing the strings 'x', 'y', or 'z', or by passing a vector [x,y,z] as a tuple.
The rotation is described by a 3×3 rotation matrix R. In contrast to hom_mat3d_rotate, it is performed relative to the local coordinate system, i.e., the coordinate system described by HomMat3D; this corresponds to the following chain of transformation matrices:
Axis = 'x':
Axis = 'y':
Axis = 'z':
Axis = [x,y,z]:
The fixed point of the transformation is the origin of the local coordinate system, i.e., this point remains unchanged when transformed using HomMat3DRotate.
Note that homogeneous matrices are stored row-by-row as a tuple; the last row is usually not stored because it is identical for all homogeneous matrices that describe an affine transformation. For example, the homogeneous matrix
Input transformation matrix.
Default value: 0.78
Suggested values: 0.1, 0.2, 0.3, 0.4, 0.78, 1.57, 3.14
Typical range of values: 0 ≤ Phi ≤ 6.28318530718
Axis, to be rotated around.
Default value: 'x'
Suggested values: 'x', 'y', 'z'
Output transformation matrix.
If the parameters are valid, the operator hom_mat3d_rotate_local returns 2 (H_MSG_TRUE). If necessary, an exception is raised.
hom_mat3d_identity, hom_mat3d_translate_local, hom_mat3d_scale_local, hom_mat3d_rotate_local
hom_mat3d_translate_local, hom_mat3d_scale_local, hom_mat3d_rotate_local
hom_mat3d_invert, hom_mat3d_identity, hom_mat3d_rotate, pose_to_hom_mat3d, hom_mat3d_to_pose, hom_mat3d_compose