hom_mat3d_rotate_local T_hom_mat3d_rotate_local HomMat3dRotateLocal HomMat3dRotateLocal hom_mat3d_rotate_local (Operator)
Name
hom_mat3d_rotate_local T_hom_mat3d_rotate_local HomMat3dRotateLocal HomMat3dRotateLocal hom_mat3d_rotate_local
— Add a rotation to a homogeneous 3D transformation matrix.
Signature
def hom_mat3d_rotate_local (hom_mat_3d : Sequence[float], phi : Union[float, int], axis : MaybeSequence[Union[str, float, int]]) -> Sequence[float]
Description
hom_mat3d_rotate_local hom_mat3d_rotate_local HomMat3dRotateLocal HomMat3dRotateLocal HomMat3dRotateLocal hom_mat3d_rotate_local
adds a rotation by the angle Phi Phi Phi Phi phi phi
around the axis passed in the parameter Axis Axis Axis Axis axis axis
to the homogeneous 3D
transformation matrix HomMat3D HomMat3D HomMat3D HomMat3D homMat3D hom_mat_3d
and returns the resulting matrix in
HomMat3DRotate HomMat3DRotate HomMat3DRotate HomMat3DRotate homMat3DRotate hom_mat_3drotate
. The axis can be specified by passing the strings
'x', 'y', or 'z', or by passing a vector [x,y,z] as a tuple.
The rotation is described by a 3×3 rotation matrix
R. In contrast to hom_mat3d_rotate hom_mat3d_rotate HomMat3dRotate HomMat3dRotate HomMat3dRotate hom_mat3d_rotate
, it
is performed relative to the local coordinate system, i.e., the coordinate
system described by HomMat3D HomMat3D HomMat3D HomMat3D homMat3D hom_mat_3d
; this corresponds to the following
chain of transformation matrices:
Axis Axis Axis Axis axis axis
= 'x' "x" "x" "x" "x" "x" :
Axis Axis Axis Axis axis axis
= 'y' "y" "y" "y" "y" "y" :
Axis Axis Axis Axis axis axis
= 'z' "z" "z" "z" "z" "z" :
The fixed point of the transformation is the origin of the local
coordinate system, i.e., this point remains unchanged when
transformed using HomMat3DRotate HomMat3DRotate HomMat3DRotate HomMat3DRotate homMat3DRotate hom_mat_3drotate
.
Attention
Note that homogeneous matrices are stored row-by-row as a tuple;
the last row is usually not stored because it is identical for all
homogeneous matrices that describe an affine transformation. For example,
the homogeneous matrix
is stored as the tuple [ra, rb, rc, td, re, rf, rg, th, ri, rj, rk, tl].
However, it is also possible to process full 4×4 matrices,
which represent a projective 4D transformation.
Execution Information
Multithreading type: reentrant (runs in parallel with non-exclusive operators).
Multithreading scope: global (may be called from any thread).
Processed without parallelization.
Parameters
HomMat3D HomMat3D HomMat3D HomMat3D homMat3D hom_mat_3d
(input_control) hom_mat3d →
HHomMat3D , HTuple Sequence[float] HTuple Htuple (real) (double ) (double ) (double )
Input transformation matrix.
Phi Phi Phi Phi phi phi
(input_control) angle.rad →
HTuple Union[float, int] HTuple Htuple (real / integer) (double / int / long) (double / Hlong) (double / Hlong)
Rotation angle.
Default value: 0.78
Suggested values: 0.1, 0.2, 0.3, 0.4, 0.78, 1.57, 3.14
Typical range of values: 0
≤
Phi
Phi
Phi
Phi
phi
phi
≤
6.28318530718
Axis Axis Axis Axis axis axis
(input_control) string(-array) →
HTuple MaybeSequence[Union[str, float, int]] HTuple Htuple (string / real / integer) (string / double / int / long) (HString / double / Hlong) (char* / double / Hlong)
Axis, to be rotated around.
Default value:
'x'
"x"
"x"
"x"
"x"
"x"
Suggested values: 'x' "x" "x" "x" "x" "x" , 'y' "y" "y" "y" "y" "y" , 'z' "z" "z" "z" "z" "z"
HomMat3DRotate HomMat3DRotate HomMat3DRotate HomMat3DRotate homMat3DRotate hom_mat_3drotate
(output_control) hom_mat3d →
HHomMat3D , HTuple Sequence[float] HTuple Htuple (real) (double ) (double ) (double )
Output transformation matrix.
Result
If the parameters are valid, the operator
hom_mat3d_rotate_local hom_mat3d_rotate_local HomMat3dRotateLocal HomMat3dRotateLocal HomMat3dRotateLocal hom_mat3d_rotate_local
returns
TRUE. If necessary, an exception is raised.
Possible Predecessors
hom_mat3d_identity hom_mat3d_identity HomMat3dIdentity HomMat3dIdentity HomMat3dIdentity hom_mat3d_identity
,
hom_mat3d_translate_local hom_mat3d_translate_local HomMat3dTranslateLocal HomMat3dTranslateLocal HomMat3dTranslateLocal hom_mat3d_translate_local
,
hom_mat3d_scale_local hom_mat3d_scale_local HomMat3dScaleLocal HomMat3dScaleLocal HomMat3dScaleLocal hom_mat3d_scale_local
,
hom_mat3d_rotate_local hom_mat3d_rotate_local HomMat3dRotateLocal HomMat3dRotateLocal HomMat3dRotateLocal hom_mat3d_rotate_local
Possible Successors
hom_mat3d_translate_local hom_mat3d_translate_local HomMat3dTranslateLocal HomMat3dTranslateLocal HomMat3dTranslateLocal hom_mat3d_translate_local
,
hom_mat3d_scale_local hom_mat3d_scale_local HomMat3dScaleLocal HomMat3dScaleLocal HomMat3dScaleLocal hom_mat3d_scale_local
,
hom_mat3d_rotate_local hom_mat3d_rotate_local HomMat3dRotateLocal HomMat3dRotateLocal HomMat3dRotateLocal hom_mat3d_rotate_local
See also
hom_mat3d_invert hom_mat3d_invert HomMat3dInvert HomMat3dInvert HomMat3dInvert hom_mat3d_invert
,
hom_mat3d_identity hom_mat3d_identity HomMat3dIdentity HomMat3dIdentity HomMat3dIdentity hom_mat3d_identity
,
hom_mat3d_rotate hom_mat3d_rotate HomMat3dRotate HomMat3dRotate HomMat3dRotate hom_mat3d_rotate
,
pose_to_hom_mat3d pose_to_hom_mat3d PoseToHomMat3d PoseToHomMat3d PoseToHomMat3d pose_to_hom_mat3d
,
hom_mat3d_to_pose hom_mat3d_to_pose HomMat3dToPose HomMat3dToPose HomMat3dToPose hom_mat3d_to_pose
,
hom_mat3d_compose hom_mat3d_compose HomMat3dCompose HomMat3dCompose HomMat3dCompose hom_mat3d_compose
Module
Foundation