hom_vector_to_proj_hom_mat2d — Compute a homogeneous transformation matrix using given point
hom_vector_to_proj_hom_mat2d determines the homogeneous
projective transformation matrix
HomMat2D that optimally
fulfills the following equations given by at least 4 point
If fewer than 4 pairs of points
Qw) are given, there exists no
unique solution, if exactly 4 pairs are supplied the matrix
HomMat2D transforms them in exactly the desired way, and if
there are more than 4 point pairs given,
hom_vector_to_proj_hom_mat2d seeks to minimize the
transformation error. To achieve such a minimization, two different
algorithms are available. The algorithm to use can be chosen using
Method. For conventional geometric problems
Method='normalized_dlt' usually yields better
results. However, if one of the coordinates
Pw equals 0,
In contrast to
hom_vector_to_proj_hom_mat2d uses homogeneous coordinates
for the points, and hence points at infinity (
Qw = 0) can be used to determine
the transformation. If finite points are used, typically
Qw are set to 1. In this case,
vector_to_proj_hom_mat2d can also be used.
vector_to_proj_hom_mat2d has the advantage that one
additional optimization method can be used and that the covariances
of the points can be taken into account. If the correspondence
between the points has not been determined,
proj_match_points_ransac should be used to determine the
correspondence as well as the transformation.
If the points to transform are specified in standard image
coordinates, their row coordinates must be passed in
Px and their column coordinates in
is necessary to obtain a right-handed coordinate system for the
image. In particular, this assures that rotations are performed in
the correct direction. Note that the (x,y) order of the
matrices quite naturally corresponds to the usual (row,column) order
for coordinates in the image.
It should be noted that homogeneous transformation matrices refer to
a general right-handed mathematical coordinate system. If a
homogeneous transformation matrix is used to transform images,
regions, XLD contours, or any other data that has been extracted
from images, the row coordinates of the transformation must be
passed in the x coordinates, while the column coordinates must be
passed in the y coordinates. Consequently, the order of passing row
and column coordinates follows the usual order
Column). This convention is essential to
obtain a right-handed coordinate system for the transformation of
iconic data, and consequently to ensure in particular that rotations
are performed in the correct mathematical direction.
Furthermore, it should be noted that if a homogeneous transformation matrix is used to transform images, regions, XLD contours, or any other data that has been extracted from images, it is assumed that the origin of the coordinate system of the homogeneous transformation matrix lies in the upper left corner of a pixel. The image processing operators that return point coordinates, however, assume a coordinate system in which the origin lies in the center of a pixel. Therefore, to obtain a consistent homogeneous transformation matrix, 0.5 must be added to the point coordinates before computing the transformation.
→(real / integer)
Input points 1 (x coordinate).
→(real / integer)
Input points 1 (y coordinate).
→(real / integer)
Input points 1 (w coordinate).
Input points 2 (x coordinate).
Input points 2 (y coordinate).
Input points 2 (w coordinate).
Default value: 'normalized_dlt'
List of values: 'dlt', 'normalized_dlt'
Homogeneous projective transformation matrix.
Richard Hartley, Andrew Zisserman: “Multiple View Geometry in
Computer Vision”; Cambridge University Press, Cambridge; 2000.
Olivier Faugeras, Quang-Tuan Luong: “The Geometry of Multiple Images: The Laws That Govern the Formation of Multiple Images of a Scene and Some of Their Applications”; MIT Press, Cambridge, MA; 2001.