morph_hatmorph_hatMorphHatMorphHatmorph_hat (Operator)

Name

morph_hatmorph_hatMorphHatMorphHatmorph_hat — Compute the union of bottom_hatbottom_hatBottomHatBottomHatBottomHatbottom_hat and top_hattop_hatTopHatTopHatTopHattop_hat.

Warning

morph_hatmorph_hatMorphHatMorphHatMorphHatmorph_hat is obsolete and is only provided for reasons of backward compatibility.

Signature

morph_hat(Region, StructElement : RegionMorphHat : : )

Herror morph_hat(const Hobject Region, const Hobject StructElement, Hobject* RegionMorphHat)

Herror T_morph_hat(const Hobject Region, const Hobject StructElement, Hobject* RegionMorphHat)

void MorphHat(const HObject& Region, const HObject& StructElement, HObject* RegionMorphHat)

HRegion HRegion::MorphHat(const HRegion& StructElement) const

static void HOperatorSet.MorphHat(HObject region, HObject structElement, out HObject regionMorphHat)

HRegion HRegion.MorphHat(HRegion structElement)

def morph_hat(region: HObject, struct_element: HObject) -> HObject

Description

morph_hatmorph_hatMorphHatMorphHatMorphHatmorph_hat computes the union of the regions that are removed by an openingopeningOpeningOpeningOpeningopening operation with the regions that are added by a closingclosingClosingClosingClosingclosing operation. Hence this is the union of the results of top_hattop_hatTopHatTopHatTopHattop_hat and bottom_hatbottom_hatBottomHatBottomHatBottomHatbottom_hat. The position of StructElementStructElementStructElementStructElementstructElementstruct_element does not influence the result.

Structuring elements (StructElementStructElementStructElementStructElementstructElementstruct_element) can be generated with operators such as gen_circlegen_circleGenCircleGenCircleGenCirclegen_circle, gen_rectangle1gen_rectangle1GenRectangle1GenRectangle1GenRectangle1gen_rectangle1, gen_rectangle2gen_rectangle2GenRectangle2GenRectangle2GenRectangle2gen_rectangle2, gen_ellipsegen_ellipseGenEllipseGenEllipseGenEllipsegen_ellipse, draw_regiondraw_regionDrawRegionDrawRegionDrawRegiondraw_region, gen_region_polygongen_region_polygonGenRegionPolygonGenRegionPolygonGenRegionPolygongen_region_polygon, gen_region_pointsgen_region_pointsGenRegionPointsGenRegionPointsGenRegionPointsgen_region_points, etc.

Attention

The individual regions are processed separately.

Execution Information

Parameters

RegionRegionRegionRegionregionregion (input_object)  region(-array) objectHRegionHObjectHRegionHobject

Regions to be processed.

StructElementStructElementStructElementStructElementstructElementstruct_element (input_object)  region objectHRegionHObjectHRegionHobject

Structuring element (position-invariant).

RegionMorphHatRegionMorphHatRegionMorphHatRegionMorphHatregionMorphHatregion_morph_hat (output_object)  region(-array) objectHRegionHObjectHRegionHobject *

Union of top hat and bottom hat.

Example (C++)

#include "HIOStream.h"
#if !defined(USE_IOSTREAM_H)
using namespace std;
#endif
#include "HalconCpp.h"

main()
{
  cout << "Reproduction of 'dilation_circle ()'" << endl;
  cout << "First = original image " << endl;
  cout << "Red   = after segmentation " << endl;
  cout << "Blue  = after erosion " << endl;

  HByteImage img("monkey");
  HWindow    w;

  HRegion      circ   = HRegion::GenCircle (10, 10, 1.5);
  HRegionArray regs   = (img >= 128).Connection();
  HRegionArray tophat = regs.TopHat (circ);
  HRegionArray bothat = regs.BottomHat (circ);
  HRegionArray unionX = tophat.Union2 (bothat);

                        img.Display (w);      w.Click ();
  w.SetColor ("red");   regs.Display (w);     w.Click ();
  w.SetColor ("blue");  tophat.Display (w);   w.Click ();
  w.SetColor ("green"); bothat.Display (w);   w.Click ();
  w.SetColor ("white"); unionX.Display (w);   w.Click ();

  return(0);
}

Example (C)

my_morph_hat(Hobject *In, Hobject StructElement, Hobject *Out)
{
  Hobject top, bottom;
  top_hat(In,StructElement,&top);
  bottom_hat(In,StructElement,&bottom);
  union2(top,bottom,Out);
}

Example (C++)

#include "HIOStream.h"
#if !defined(USE_IOSTREAM_H)
using namespace std;
#endif
#include "HalconCpp.h"

main()
{
  cout << "Reproduction of 'dilation_circle ()'" << endl;
  cout << "First = original image " << endl;
  cout << "Red   = after segmentation " << endl;
  cout << "Blue  = after erosion " << endl;

  HByteImage img("monkey");
  HWindow    w;

  HRegion      circ   = HRegion::GenCircle (10, 10, 1.5);
  HRegionArray regs   = (img >= 128).Connection();
  HRegionArray tophat = regs.TopHat (circ);
  HRegionArray bothat = regs.BottomHat (circ);
  HRegionArray unionX = tophat.Union2 (bothat);

                        img.Display (w);      w.Click ();
  w.SetColor ("red");   regs.Display (w);     w.Click ();
  w.SetColor ("blue");  tophat.Display (w);   w.Click ();
  w.SetColor ("green"); bothat.Display (w);   w.Click ();
  w.SetColor ("white"); unionX.Display (w);   w.Click ();

  return(0);
}

Example (C++)

#include "HIOStream.h"
#if !defined(USE_IOSTREAM_H)
using namespace std;
#endif
#include "HalconCpp.h"

main()
{
  cout << "Reproduction of 'dilation_circle ()'" << endl;
  cout << "First = original image " << endl;
  cout << "Red   = after segmentation " << endl;
  cout << "Blue  = after erosion " << endl;

  HByteImage img("monkey");
  HWindow    w;

  HRegion      circ   = HRegion::GenCircle (10, 10, 1.5);
  HRegionArray regs   = (img >= 128).Connection();
  HRegionArray tophat = regs.TopHat (circ);
  HRegionArray bothat = regs.BottomHat (circ);
  HRegionArray unionX = tophat.Union2 (bothat);

                        img.Display (w);      w.Click ();
  w.SetColor ("red");   regs.Display (w);     w.Click ();
  w.SetColor ("blue");  tophat.Display (w);   w.Click ();
  w.SetColor ("green"); bothat.Display (w);   w.Click ();
  w.SetColor ("white"); unionX.Display (w);   w.Click ();

  return(0);
}

Example (C++)

#include "HIOStream.h"
#if !defined(USE_IOSTREAM_H)
using namespace std;
#endif
#include "HalconCpp.h"

main()
{
  cout << "Reproduction of 'dilation_circle ()'" << endl;
  cout << "First = original image " << endl;
  cout << "Red   = after segmentation " << endl;
  cout << "Blue  = after erosion " << endl;

  HByteImage img("monkey");
  HWindow    w;

  HRegion      circ   = HRegion::GenCircle (10, 10, 1.5);
  HRegionArray regs   = (img >= 128).Connection();
  HRegionArray tophat = regs.TopHat (circ);
  HRegionArray bothat = regs.BottomHat (circ);
  HRegionArray unionX = tophat.Union2 (bothat);

                        img.Display (w);      w.Click ();
  w.SetColor ("red");   regs.Display (w);     w.Click ();
  w.SetColor ("blue");  tophat.Display (w);   w.Click ();
  w.SetColor ("green"); bothat.Display (w);   w.Click ();
  w.SetColor ("white"); unionX.Display (w);   w.Click ();

  return(0);
}

Result

morph_hatmorph_hatMorphHatMorphHatMorphHatmorph_hat returns TRUE if all parameters are correct. The behavior in case of empty or no input region can be set via:

Otherwise, an exception is raised.

Possible Predecessors

thresholdthresholdThresholdThresholdThresholdthreshold, regiongrowingregiongrowingRegiongrowingRegiongrowingRegiongrowingregiongrowing, connectionconnectionConnectionConnectionConnectionconnection, union1union1Union1Union1Union1union1, watershedswatershedsWatershedsWatershedsWatershedswatersheds, class_ndim_normclass_ndim_normClassNdimNormClassNdimNormClassNdimNormclass_ndim_norm, gen_circlegen_circleGenCircleGenCircleGenCirclegen_circle, gen_ellipsegen_ellipseGenEllipseGenEllipseGenEllipsegen_ellipse, gen_rectangle1gen_rectangle1GenRectangle1GenRectangle1GenRectangle1gen_rectangle1, gen_rectangle2gen_rectangle2GenRectangle2GenRectangle2GenRectangle2gen_rectangle2, draw_regiondraw_regionDrawRegionDrawRegionDrawRegiondraw_region, gen_region_pointsgen_region_pointsGenRegionPointsGenRegionPointsGenRegionPointsgen_region_points, gen_region_polygon_filledgen_region_polygon_filledGenRegionPolygonFilledGenRegionPolygonFilledGenRegionPolygonFilledgen_region_polygon_filled

Possible Successors

reduce_domainreduce_domainReduceDomainReduceDomainReduceDomainreduce_domain, select_shapeselect_shapeSelectShapeSelectShapeSelectShapeselect_shape, area_centerarea_centerAreaCenterAreaCenterAreaCenterarea_center, connectionconnectionConnectionConnectionConnectionconnection

Alternatives

top_hattop_hatTopHatTopHatTopHattop_hat, bottom_hatbottom_hatBottomHatBottomHatBottomHatbottom_hat, union2union2Union2Union2Union2union2

See also

openingopeningOpeningOpeningOpeningopening, closingclosingClosingClosingClosingclosing

Module

Foundation