morph_hatmorph_hatMorphHatMorphHatmorph_hat (Operator)
Name
morph_hatmorph_hatMorphHatMorphHatmorph_hat — Vereinigen von bottom_hatbottom_hatBottomHatBottomHatBottomHatbottom_hat und top_hattop_hatTopHatTopHatTopHattop_hat.
Warnung
morph_hatmorph_hatMorphHatMorphHatMorphHatmorph_hat ist veraltet und wird nur aus Gründen
der Rückwärtskompatibilität zur Verfügung gestellt.
Signatur
Beschreibung
morph_hatmorph_hatMorphHatMorphHatMorphHatmorph_hat vereinigt die Flächen, die bei der
openingopeningOpeningOpeningOpeningopening-Operation wegfallen mit den Flächen, die bei
der closingclosingClosingClosingClosingclosing-Operation hinzukommen. Dies entspricht also
der Vereinigung von top_hattop_hatTopHatTopHatTopHattop_hat und bottom_hatbottom_hatBottomHatBottomHatBottomHatbottom_hat.
Die Position von StructElementStructElementStructElementStructElementstructElementstruct_element ist ohne Bedeutung.
Das strukturierende Element (StructElementStructElementStructElementStructElementstructElementstruct_element) kann mit
Operatoren wie gen_circlegen_circleGenCircleGenCircleGenCirclegen_circle, gen_rectangle1gen_rectangle1GenRectangle1GenRectangle1GenRectangle1gen_rectangle1,
gen_rectangle2gen_rectangle2GenRectangle2GenRectangle2GenRectangle2gen_rectangle2, gen_ellipsegen_ellipseGenEllipseGenEllipseGenEllipsegen_ellipse,
draw_regiondraw_regionDrawRegionDrawRegionDrawRegiondraw_region, gen_region_polygongen_region_polygonGenRegionPolygonGenRegionPolygonGenRegionPolygongen_region_polygon,
gen_region_pointsgen_region_pointsGenRegionPointsGenRegionPointsGenRegionPointsgen_region_points, etc. erzeugt werden.
Achtung
Die Regionen werden einzeln bearbeitet.
Ausführungsinformationen
- Multithreading-Typ: reentrant (läuft parallel zu nicht-exklusiven Operatoren).
- Multithreading-Bereich: global (kann von jedem Thread aufgerufen werden).
- Automatisch parallelisiert auf Tupelebene.
Parameter
RegionRegionRegionRegionregionregion (input_object) region(-array) → objectHRegionHObjectHRegionHobject
Regionen, die verarbeitet werden sollen.
StructElementStructElementStructElementStructElementstructElementstruct_element (input_object) region → objectHRegionHObjectHRegionHobject
Strukturierendes Element (lageinvariant).
RegionMorphHatRegionMorphHatRegionMorphHatRegionMorphHatregionMorphHatregion_morph_hat (output_object) region(-array) → objectHRegionHObjectHRegionHobject *
Vereinigung von Top-Hat und Bottom-Hat.
Beispiel (C++ (HALCON 5.0-10.0))
#include "HIOStream.h"
#if !defined(USE_IOSTREAM_H)
using namespace std;
#endif
#include "HalconCpp.h"
main()
{
cout << "Reproduction of 'dilation_circle ()'" << endl;
cout << "First = original image " << endl;
cout << "Red = after segmentation " << endl;
cout << "Blue = after erosion " << endl;
HByteImage img("monkey");
HWindow w;
HRegion circ = HRegion::GenCircle (10, 10, 1.5);
HRegionArray regs = (img >= 128).Connection();
HRegionArray tophat = regs.TopHat (circ);
HRegionArray bothat = regs.BottomHat (circ);
HRegionArray unionX = tophat.Union2 (bothat);
img.Display (w); w.Click ();
w.SetColor ("red"); regs.Display (w); w.Click ();
w.SetColor ("blue"); tophat.Display (w); w.Click ();
w.SetColor ("green"); bothat.Display (w); w.Click ();
w.SetColor ("white"); unionX.Display (w); w.Click ();
return(0);
}
Beispiel (C)
my_morph_hat(Hobject *In, Hobject StructElement, Hobject *Out)
{
Hobject top, bottom;
top_hat(In,StructElement,&top);
bottom_hat(In,StructElement,&bottom);
union2(top,bottom,Out);
}
Beispiel (C++ (HALCON 5.0-10.0))
#include "HIOStream.h"
#if !defined(USE_IOSTREAM_H)
using namespace std;
#endif
#include "HalconCpp.h"
main()
{
cout << "Reproduction of 'dilation_circle ()'" << endl;
cout << "First = original image " << endl;
cout << "Red = after segmentation " << endl;
cout << "Blue = after erosion " << endl;
HByteImage img("monkey");
HWindow w;
HRegion circ = HRegion::GenCircle (10, 10, 1.5);
HRegionArray regs = (img >= 128).Connection();
HRegionArray tophat = regs.TopHat (circ);
HRegionArray bothat = regs.BottomHat (circ);
HRegionArray unionX = tophat.Union2 (bothat);
img.Display (w); w.Click ();
w.SetColor ("red"); regs.Display (w); w.Click ();
w.SetColor ("blue"); tophat.Display (w); w.Click ();
w.SetColor ("green"); bothat.Display (w); w.Click ();
w.SetColor ("white"); unionX.Display (w); w.Click ();
return(0);
}
Beispiel (C++ (HALCON 5.0-10.0))
#include "HIOStream.h"
#if !defined(USE_IOSTREAM_H)
using namespace std;
#endif
#include "HalconCpp.h"
main()
{
cout << "Reproduction of 'dilation_circle ()'" << endl;
cout << "First = original image " << endl;
cout << "Red = after segmentation " << endl;
cout << "Blue = after erosion " << endl;
HByteImage img("monkey");
HWindow w;
HRegion circ = HRegion::GenCircle (10, 10, 1.5);
HRegionArray regs = (img >= 128).Connection();
HRegionArray tophat = regs.TopHat (circ);
HRegionArray bothat = regs.BottomHat (circ);
HRegionArray unionX = tophat.Union2 (bothat);
img.Display (w); w.Click ();
w.SetColor ("red"); regs.Display (w); w.Click ();
w.SetColor ("blue"); tophat.Display (w); w.Click ();
w.SetColor ("green"); bothat.Display (w); w.Click ();
w.SetColor ("white"); unionX.Display (w); w.Click ();
return(0);
}
Beispiel (C++ (HALCON 5.0-10.0))
#include "HIOStream.h"
#if !defined(USE_IOSTREAM_H)
using namespace std;
#endif
#include "HalconCpp.h"
main()
{
cout << "Reproduction of 'dilation_circle ()'" << endl;
cout << "First = original image " << endl;
cout << "Red = after segmentation " << endl;
cout << "Blue = after erosion " << endl;
HByteImage img("monkey");
HWindow w;
HRegion circ = HRegion::GenCircle (10, 10, 1.5);
HRegionArray regs = (img >= 128).Connection();
HRegionArray tophat = regs.TopHat (circ);
HRegionArray bothat = regs.BottomHat (circ);
HRegionArray unionX = tophat.Union2 (bothat);
img.Display (w); w.Click ();
w.SetColor ("red"); regs.Display (w); w.Click ();
w.SetColor ("blue"); tophat.Display (w); w.Click ();
w.SetColor ("green"); bothat.Display (w); w.Click ();
w.SetColor ("white"); unionX.Display (w); w.Click ();
return(0);
}
Ergebnis
Bei korrekter Parametrisierung liefert die Funktion
morph_hatmorph_hatMorphHatMorphHatMorphHatmorph_hat den Wert TRUE. Das Funktionsverhalten für
die beiden Fälle leere und keine Eingaberegion lässt sich wie
folgt kontrollieren:
-
keine Region:
set_system('no_object_result',<RegionResult>)
-
leere Region:
set_system('empty_region_result',<RegionResult>)
Andernfalls wird eine Fehlerbehandlung durchgeführt.
Vorgänger
thresholdthresholdThresholdThresholdThresholdthreshold,
regiongrowingregiongrowingRegiongrowingRegiongrowingRegiongrowingregiongrowing,
connectionconnectionConnectionConnectionConnectionconnection,
union1union1Union1Union1Union1union1,
watershedswatershedsWatershedsWatershedsWatershedswatersheds,
class_ndim_normclass_ndim_normClassNdimNormClassNdimNormClassNdimNormclass_ndim_norm,
gen_circlegen_circleGenCircleGenCircleGenCirclegen_circle,
gen_ellipsegen_ellipseGenEllipseGenEllipseGenEllipsegen_ellipse,
gen_rectangle1gen_rectangle1GenRectangle1GenRectangle1GenRectangle1gen_rectangle1,
gen_rectangle2gen_rectangle2GenRectangle2GenRectangle2GenRectangle2gen_rectangle2,
draw_regiondraw_regionDrawRegionDrawRegionDrawRegiondraw_region,
gen_region_pointsgen_region_pointsGenRegionPointsGenRegionPointsGenRegionPointsgen_region_points,
gen_region_polygon_filledgen_region_polygon_filledGenRegionPolygonFilledGenRegionPolygonFilledGenRegionPolygonFilledgen_region_polygon_filled
Nachfolger
reduce_domainreduce_domainReduceDomainReduceDomainReduceDomainreduce_domain,
select_shapeselect_shapeSelectShapeSelectShapeSelectShapeselect_shape,
area_centerarea_centerAreaCenterAreaCenterAreaCenterarea_center,
connectionconnectionConnectionConnectionConnectionconnection
Alternativen
top_hattop_hatTopHatTopHatTopHattop_hat,
bottom_hatbottom_hatBottomHatBottomHatBottomHatbottom_hat,
union2union2Union2Union2Union2union2
Siehe auch
openingopeningOpeningOpeningOpeningopening,
closingclosingClosingClosingClosingclosing
Modul
Foundation