Name
quat_to_hom_mat3dT_quat_to_hom_mat3dQuatToHomMat3dquat_to_hom_mat3dQuatToHomMat3dQuatToHomMat3d — Convert a quaternion into the corresponding rotation matrix.
The operator quat_to_hom_mat3dquat_to_hom_mat3dQuatToHomMat3dquat_to_hom_mat3dQuatToHomMat3dQuatToHomMat3d converts a unit quaternion
QuaternionQuaternionQuaternionQuaternionQuaternionquaternion into its corresponding rotation matrix
RotationMatrixRotationMatrixRotationMatrixRotationMatrixRotationMatrixrotationMatrix.
The RotationMatrixRotationMatrixRotationMatrixRotationMatrixRotationMatrixrotationMatrix for a quaternion
x = x_{0} + x_{1}*i + x_{2}*j + x_{3}*k is given by:
RotationMatrixRotationMatrixRotationMatrixRotationMatrixRotationMatrixrotationMatrix will only be a valid rotation matrix if
QuaternionQuaternionQuaternionQuaternionQuaternionquaternion is a unit quaternion!
- Multithreading type: reentrant (runs in parallel with non-exclusive operators).
- Multithreading scope: global (may be called from any thread).
- Processed without parallelization.
axis_angle_to_quataxis_angle_to_quatAxisAngleToQuataxis_angle_to_quatAxisAngleToQuatAxisAngleToQuat,
quat_composequat_composeQuatComposequat_composeQuatComposeQuatCompose
affine_trans_point_3daffine_trans_point_3dAffineTransPoint3daffine_trans_point_3dAffineTransPoint3dAffineTransPoint3d
axis_angle_to_quataxis_angle_to_quatAxisAngleToQuataxis_angle_to_quatAxisAngleToQuatAxisAngleToQuat,
quat_rotate_point_3dquat_rotate_point_3dQuatRotatePoint3dquat_rotate_point_3dQuatRotatePoint3dQuatRotatePoint3d,
quat_to_posequat_to_poseQuatToPosequat_to_poseQuatToPoseQuatToPose,
quat_normalizequat_normalizeQuatNormalizequat_normalizeQuatNormalizeQuatNormalize,
quat_conjugatequat_conjugateQuatConjugatequat_conjugateQuatConjugateQuatConjugate,
quat_interpolatequat_interpolateQuatInterpolatequat_interpolateQuatInterpolateQuatInterpolate
Foundation