gen_contours_skeleton_xld
— Convert a skeleton into XLD contours.
gen_contours_skeleton_xld
converts the input skeleton
(e.g., edges) Skeleton
, which is assumed to contain
mostly one pixel wide regions (see skeleton
), into XLD
contours.
The algorithm first attempts to transform the regions to contain only line
segments in 8-neighborhood. In a second step, the junction points are
labeled. After this, gen_contours_skeleton_xld
tries to generate
contours which end in junction or end points, in particular for junction
points of the following configurations (in all four possible
rotations):
1 0 1 1 0 1 1 0 0 1 0 0 0 1 0 0 1 0
0 2 0 0 2 0 0 2 1 0 2 1 0 2 1 1 2 1
0 0 1 1 0 1 0 1 0 1 0 0 0 1 0 0 1 0
where 0 = background, 1 = foreground, and 2 = junction point.
After this, all contours having at least Length
points
are returned.
Since contours are split at junction points, possibly long contours
may be split into several short segments because of short adjacent
lines, even if they are longer than Length
points, if
Mode
= 'filter' was selected. This can be avoided by setting
Mode
= 'generalize1' . In this case, the contours are
generated as if the segments shorter than Length
were not
contained in the input region. In order to preserve line segments,
which are split into very short segments by the crossing of short
lines, Mode
= 'generalize2' can be selected. In this
case, line segments are preserved if they end in two junction
points, even if they are shorter than Length
.
Skeleton
(input_object) region →
object
Skeleton of which the contours are to be determined.
Contours
(output_object) xld_cont-array →
object
Resulting contours.
Length
(input_control) integer →
(integer)
Minimum number of points a contour has to have.
Default: 1
Suggested values: 1, 2, 3, 5, 10, 20
Mode
(input_control) string →
(string)
Contour filter mode.
Default: 'filter'
List of values: 'filter' , 'generalize1' , 'generalize2'
smooth_contours_xld
,
get_contour_xld
,
gen_polygons_xld
edges_image
,
threshold
,
get_region_contour
Foundation