hom_mat2d_scale
— Add a scaling to a homogeneous 2D transformation matrix.
hom_mat2d_scale
adds a scaling by the scale factors Sx
and
Sy
to the homogeneous 2D transformation matrix HomMat2D
and
returns the resulting matrix in HomMat2DScale
. The scaling is
described by a 2×2 scaling matrix
S. It is performed relative to the global
(i.e., fixed) coordinate system; this corresponds to the following chain of
transformation matrices:
The point (Px
,Py
) is the fixed point of the transformation,
i.e., this point remains unchanged when transformed using
HomMat2DScale
. To obtain this behavior, first a translation is added
to the input transformation matrix that moves the fixed point onto the origin
of the global coordinate system. Then, the scaling is added, and finally a
translation that moves the fixed point back to its original position. This
corresponds to the following chain of transformations:
To perform the transformation in the local coordinate system, i.e.,
the one described by HomMat2D
, use
hom_mat2d_scale_local
.
It should be noted that homogeneous transformation matrices refer to
a general right-handed mathematical coordinate system. If a
homogeneous transformation matrix is used to transform images,
regions, XLD contours, or any other data that has been extracted
from images, the row coordinates of the transformation must be
passed in the x coordinates, while the column coordinates must be
passed in the y coordinates. Consequently, the order of passing row
and column coordinates follows the usual order
(Row
,Column
). This convention is essential to
obtain a right-handed coordinate system for the transformation of
iconic data, and consequently to ensure in particular that rotations
are performed in the correct mathematical direction.
Note that homogeneous matrices are stored row-by-row as a tuple; the last row is usually not stored because it is identical for all homogeneous matrices that describe an affine transformation. For example, the homogeneous matrix is stored as the tuple [ra, rb, tc, rd, re, tf]. However, it is also possible to process full 3×3 matrices, which represent a projective 2D transformation.
HomMat2D
(input_control) hom_mat2d →
(real)
Input transformation matrix.
Sx
(input_control) number →
(real / integer)
Scale factor along the x-axis.
Default: 2
Suggested values: 0.125, 0.25, 0.5, 1, 2, 4, 8, 16
Restriction:
Sx != 0
Sy
(input_control) number →
(real / integer)
Scale factor along the y-axis.
Default: 2
Suggested values: 0.125, 0.25, 0.5, 1, 2, 4, 8, 16
Restriction:
Sy != 0
Px
(input_control) point.x →
(real / integer)
Fixed point of the transformation (x coordinate).
Default: 0
Suggested values: 0, 16, 32, 64, 128, 256, 512, 1024
Py
(input_control) point.y →
(real / integer)
Fixed point of the transformation (y coordinate).
Default: 0
Suggested values: 0, 16, 32, 64, 128, 256, 512, 1024
HomMat2DScale
(output_control) hom_mat2d →
(real)
Output transformation matrix.
hom_mat2d_scale
returns 2 (
H_MSG_TRUE)
if both scale factors are not
0. If necessary, an exception is raised.
hom_mat2d_identity
,
hom_mat2d_translate
,
hom_mat2d_scale
,
hom_mat2d_rotate
,
hom_mat2d_slant
,
hom_mat2d_reflect
hom_mat2d_translate
,
hom_mat2d_scale
,
hom_mat2d_rotate
,
hom_mat2d_slant
,
hom_mat2d_reflect
Foundation