gen_cylinder_object_model_3d — Create a 3D object model that represents a cylinder.
gen_cylinder_object_model_3d creates a cylinder-shaped 3D primitive, i.e., a 3D object model that represents a cylinder. A cylinder is described by its center and the direction of its axis in Pose and by its radius in Radius. The pose has the origin on the rotation axis of the cylinder and is oriented such that the z-axis is aligned with the main direction of the cylinder. Additionally, the extensions of the cylinder are given by MinExtent and MaxExtent. MinExtent and MaxExtent represent the z-coordinates of the first and last point of the cylinder on the rotation axis. The handle of the 3D object model is returned by the parameter ObjectModel3D.
Note that if a 3D object model is no longer needed or should be overwritten, the memory has to be freed first by calling the operator clear_object_model_3d.
This operator returns a handle. Note that the state of an instance of this handle type may be changed by specific operators even though the handle is used as an input parameter by those operators.
The pose that describes the position and orientation of the cylinder.
The radius of the cylinder.
The length of the cylinder in negative direction of the rotation axis.
The length of the cylinder in positive direction of the rotation axis.
Handle of the resulting 3D object model.
gen_cylinder_object_model_3d returns 2 (H_MSG_TRUE) if all parameters are correct. If necessary, an exception is raised.
get_object_model_3d_params, sample_object_model_3d, triangulate_object_model_3d, clear_object_model_3d
gen_sphere_object_model_3d, gen_sphere_object_model_3d_center, gen_plane_object_model_3d, gen_box_object_model_3d