hom_mat3d_to_pose — Convert a homogeneous transformation matrix into a 3D pose.
hom_mat3d_to_pose converts a homogeneous transformation matrix into the corresponding 3D pose with type code 0. For details about 3D poses and the corresponding transformation matrices please refer to create_pose.
A typical application of hom_mat3d_to_pose is that a 3D pose was converted into a homogeneous transformation matrix to further transform it, e.g., with hom_mat3d_rotate or hom_mat3d_translate, and now must be converted back into a pose to use it as input for operators like image_points_to_world_plane.
hom_mat3d_to_pose only supports rigid transformations in HomMat3D.
Homogeneous transformation matrix.
Equivalent 3D pose.
Number of elements: 7
* Calibrate camera calibrate_cameras (CalibDataID,Error) * Get reference pose (pose 2 of calibration object 0) get_calib_data (CalibDataID, 'calib_obj_pose',\ [0,2], 'pose', ObjInCameraPose) * Convert pose to homogeneous transformation matrix pose_to_hom_mat3d(ObjInCameraPose, cam_H_cal) * Rotate it 90 degrees around its y-axis to obtain a world coordinate system * whose y- and z-axis lie in the plane of the calibration plate while the * x-axis point 'upwards': cam_H_w = cam_H_cal * RotY(90) hom_mat3d_identity(HomMat3DIdent) hom_mat3d_rotate(HomMat3DIdent, rad(90), 'y', 0, 0, 0, \ HomMat3DRotateY) hom_mat3d_compose(cam_H_cal, HomMat3DRotateY, cam_H_w) * Convert transformed matrix back to pose hom_mat3d_to_pose (cam_H_w, Pose)
hom_mat3d_to_pose returns 2 (H_MSG_TRUE) if all parameter values are correct. If necessary, an exception is raised
hom_mat3d_rotate, hom_mat3d_translate, hom_mat3d_invert
camera_calibration, write_pose, disp_caltab, sim_caltab
create_pose, camera_calibration, disp_caltab, sim_caltab, write_pose, read_pose, pose_to_hom_mat3d, project_3d_point, get_line_of_sight, hom_mat3d_rotate, hom_mat3d_translate, hom_mat3d_invert, affine_trans_point_3d