ClassesClassesClassesClasses | | | | Operators

pose_to_hom_mat3dT_pose_to_hom_mat3dPoseToHomMat3dpose_to_hom_mat3dPoseToHomMat3dPoseToHomMat3d (Operator)

Name

pose_to_hom_mat3dT_pose_to_hom_mat3dPoseToHomMat3dpose_to_hom_mat3dPoseToHomMat3dPoseToHomMat3d — Convert a 3D pose into a homogeneous transformation matrix.

Signature

pose_to_hom_mat3d( : : Pose : HomMat3D)

Herror T_pose_to_hom_mat3d(const Htuple Pose, Htuple* HomMat3D)

Herror pose_to_hom_mat3d(const HTuple& Pose, HTuple* HomMat3D)

void PoseToHomMat3d(const HTuple& Pose, HTuple* HomMat3D)

HHomMat3D HPose::PoseToHomMat3d() const

void HOperatorSetX.PoseToHomMat3d(
[in] VARIANT Pose, [out] VARIANT* HomMat3d)

IHHomMat3DX* HPoseX.PoseToHomMat3d([in] VARIANT Pose)

static void HOperatorSet.PoseToHomMat3d(HTuple pose, out HTuple homMat3D)

HHomMat3D HPose.PoseToHomMat3d()

Description

pose_to_hom_mat3dpose_to_hom_mat3dPoseToHomMat3dpose_to_hom_mat3dPoseToHomMat3dPoseToHomMat3d converts a 3D pose PosePosePosePosePosepose, e.g., the external camera parameters, into the equivalent homogeneous transformation matrix HomMat3DHomMat3DHomMat3DHomMat3DHomMat3DhomMat3D. For details about 3D poses and the corresponding transformation matrices please refer to create_posecreate_poseCreatePosecreate_poseCreatePoseCreatePose.

A typical application of pose_to_hom_mat3dpose_to_hom_mat3dPoseToHomMat3dpose_to_hom_mat3dPoseToHomMat3dPoseToHomMat3d is that you want to further transform the pose, e.g., rotate or translate it using hom_mat3d_rotatehom_mat3d_rotateHomMat3dRotatehom_mat3d_rotateHomMat3dRotateHomMat3dRotate or hom_mat3d_translatehom_mat3d_translateHomMat3dTranslatehom_mat3d_translateHomMat3dTranslateHomMat3dTranslate. In case of the external camera parameters, this can be necessary if the calibration plate cannot be placed such that its coordinate system coincides with the desired world coordinate system.

Parallelization

Parameters

PosePosePosePosePosepose (input_control)  pose HPose, HTupleHTupleHTupleHPoseX, VARIANTHtuple (real / integer) (double / int / long) (double / Hlong) (double / Hlong) (double / Hlong) (double / Hlong)

3D pose.

Number of elements: 7

HomMat3DHomMat3DHomMat3DHomMat3DHomMat3DhomMat3D (output_control)  hom_mat3d HHomMat3D, HTupleHTupleHTupleHHomMat3DX, VARIANTHtuple (real) (double) (double) (double) (double) (double)

Equivalent homogeneous transformation matrix.

Example (HDevelop)

* Calibrate camera
calibrate_cameras (CalibDataID,Error)
* Get reference pose (pose 2 of calibration object 0)
get_calib_data (CalibDataID, 'calib_obj_pose',\
                [0,2], 'pose', ObjInCameraPose)
*  Convert pose to homogeneous transformation matrix
pose_to_hom_mat3d(ObjInCameraPose, cam_H_cal)
*  Rotate it 90 degrees around its y-axis to obtain a world coordinate system
*  whose y- and z-axis lie in the plane of the calibration plate while the
*  x-axis point 'upwards': cam_H_w = cam_H_cal * RotY(90)
hom_mat3d_identity(HomMat3DIdent)
hom_mat3d_rotate(HomMat3DIdent, rad(90), 'y', 0, 0, 0, \
                 HomMat3DRotateY)
hom_mat3d_compose(cam_H_cal, HomMat3DRotateY, cam_H_w)
* Convert transformed matrix back to pose
hom_mat3d_to_pose (cam_H_w, Pose)

Result

pose_to_hom_mat3dpose_to_hom_mat3dPoseToHomMat3dpose_to_hom_mat3dPoseToHomMat3dPoseToHomMat3d returns 2 (H_MSG_TRUE) if all parameter values are correct. If necessary, an exception is raised

Possible Predecessors

camera_calibrationcamera_calibrationCameraCalibrationcamera_calibrationCameraCalibrationCameraCalibration, read_poseread_poseReadPoseread_poseReadPoseReadPose

Possible Successors

affine_trans_point_3daffine_trans_point_3dAffineTransPoint3daffine_trans_point_3dAffineTransPoint3dAffineTransPoint3d, hom_mat3d_inverthom_mat3d_invertHomMat3dInverthom_mat3d_invertHomMat3dInvertHomMat3dInvert, hom_mat3d_translatehom_mat3d_translateHomMat3dTranslatehom_mat3d_translateHomMat3dTranslateHomMat3dTranslate, hom_mat3d_rotatehom_mat3d_rotateHomMat3dRotatehom_mat3d_rotateHomMat3dRotateHomMat3dRotate, hom_mat3d_to_posehom_mat3d_to_poseHomMat3dToPosehom_mat3d_to_poseHomMat3dToPoseHomMat3dToPose

See also

create_posecreate_poseCreatePosecreate_poseCreatePoseCreatePose, camera_calibrationcamera_calibrationCameraCalibrationcamera_calibrationCameraCalibrationCameraCalibration, write_posewrite_poseWritePosewrite_poseWritePoseWritePose, read_poseread_poseReadPoseread_poseReadPoseReadPose, hom_mat3d_to_posehom_mat3d_to_poseHomMat3dToPosehom_mat3d_to_poseHomMat3dToPoseHomMat3dToPose, project_3d_pointproject_3d_pointProject3dPointproject_3d_pointProject3dPointProject3dPoint, get_line_of_sightget_line_of_sightGetLineOfSightget_line_of_sightGetLineOfSightGetLineOfSight, hom_mat3d_rotatehom_mat3d_rotateHomMat3dRotatehom_mat3d_rotateHomMat3dRotateHomMat3dRotate, hom_mat3d_translatehom_mat3d_translateHomMat3dTranslatehom_mat3d_translateHomMat3dTranslateHomMat3dTranslate, hom_mat3d_inverthom_mat3d_invertHomMat3dInverthom_mat3d_invertHomMat3dInvertHomMat3dInvert, affine_trans_point_3daffine_trans_point_3dAffineTransPoint3daffine_trans_point_3dAffineTransPoint3dAffineTransPoint3d

Module

Foundation


ClassesClassesClassesClasses | | | | Operators